Category: Technology »

Coach-to-player tech transforms high school sports communication
Across the country, athletic programs are embracing a new wave of coach-to-player communication technology. Once limited to the professional ranks, these systems are now being implemented at the high school and college levels following recent rule ch...

UMass Lowell launches center to advance equipment design, athlete performance
The University of Massachusetts Lowell has launched its Center for Sports Engineering and Performance, a research facility that plans to bring together sporting goods manufacturers, sports leagues and interdisciplinary researchers to enhance equipmen...

Mueller Sports Medicine launches REVIVE Award for college student-athletes overcoming injury
Mueller® Sports Medicine, a global leader in sports medicine innovation and recovery solutions, proudly announces the launch of the REVIVE Award™, a new initiative honoring collegiate student-athletes who have overcome adversity and emerged stron...
TeamBuildr CEO announces lowered pricing specific plans
TeamBuildr CEO Hewitt Tomlin sent out an email Wednesday morning announcing the company will not be raising prices in 2026, and, in some cases, will be lowering prices on specific products. Tomlin, citing an article he read in the Wall Street Jour...

GameChanger unveils comprehensive product update
GameChanger recently unveiled the most comprehensive product update in its 15-year history, marking a major step forward in how families, athletes, coaches, fans, leagues, and organizations experience youth sports. With more than 15 new features s...

TeamSnap unveils TeamSnap ONE a next-gen platform poised to redefine the future of youth sports tech
TeamSnap, the #1 youth sports management platform with over 19,000 sports organizations and 30 million users, launched TeamSnap ONE, a completely reimagined, end-to-end solution that sets a new standard in club, league and team management. TeamSna...

Snap! Mobile surpasses $1 billion milestone for youth and high school sports
Snap! Mobile (Snap!), the market leader in fundraising and technology solutions for youth and high school sports, clubs, and extracurricular activities, today proudly announced a new milestone: more than $1 billion raised for youth and high school sp...

Studies show social media use inhibits performance
From sleep deprivation to social isolation to attention fragmentation, social media use for youth and high school students is harmful. The academic literature suggests it is the cause of the mental health crisis we face today in our country. What ...



